People often recall the days of Azeroth beginning to take shape; it seems that when the Druids were also left homeless when walking in Dun Morogh is the best time of life. In this week’s online column in a time machine, I will work with everyone back in 2004, review the site editor for the “World of Warcraft,” the first impression, it would be a very interesting thing. Richard Du Feike (Richard Duffek) .Although the repeat was, “kill XX mice” task with automated combat system quite critical. But basically, Richard felt “World of Warcraft” for most gamers are still fun. At the same time, he felt that the game has a huge space for development; need a lot of innovation and change, to change the direction of four years of development. In the years after his article on “World of Warcraft” and summary of many comments was still on the subject of fantasy role-playing online game to play a constructive role. Together to savor this article! If you cannot get a great harvest, at least remember what year in the “World of Warcraft” the good old days.
I attended the “World of Warcraft,” the test has been for some time. Even in the stress test before the start of the game, I have completed the game on forward-looking comments. However, due to a series of tragic events, especially after a hard drive crashes, I can only postpone the published article. Now, after I lost the file and add the latest re-creation of the test content. Note: Whether or forward-looking evaluation, my point in the game are from my personal experience during the trial, does not necessarily reflect the official version of the game.
Overall, the “World of Warcraft” is a well-made games, art production technology and almost impeccable. When you actually play the game, you will find that I have listed a variety of “problems” are based on my personal preferences on online games.